The Game that never Happened:
Terry Cavanagh recently made a post about the game we were working on together on and off for the last few months where he explains why we couldn’t continue making the game and why is good to give closure to these things.
Polygon made a short article about it too.
Sometimes, projects have all the right elements in them but get dragged on for too long and things stop to gel together as they were initially intended. We got too ambitious and aimed for the stars with what was initially a very simple idea.
I found this project to be a very inspiring and exciting experience; even if it didn’t get finished I felt like I learnt a great deal of things and got to meet some wonderful and passionate people that otherwise I would have not had the chance to do so.